Seit Ende der 80er Jahre haben sich die 3D Druck (oder auch “Additive Manufacturing”) Technologien und Verfahren enorm weiterentwickelt. Immer wieder bin ich erstaunt, welche Qualität heute im hochspezialisierten Profibereich mit 3D Druckern erzielt werden kann.
Insbesondere mit Start der RepRap Initiative von Dr. Adrian Bowyer von der University of Bath, UK, im Jahr 2005, ist das Interesse und die Community der Privatanwender stark gestiegen. Seine damalige Vision, eine günstige, sich selbst reproduzierende Maschine zu entwickeln, ist inzwischen verwirklicht. Aus dieser Open-Source Initiative sind einige Home / Consumer / DIY 3D Drucker wie MakerBot Thing-O-Matic und Replicator, Printrbot und Ultimaker entstanden.
Vor einigen Jahren habe ich mich auch vom “Virus” 3D Printing anstecken lassen. Ich bin absolut überzeugt davon, dass 3D Druck ein Siegeszug in neue Märkte bis hin zum Heimanwender in 10-15 Jahren bevorsteht. Hieraus entstand Anfang 2012 die Idee zum 3D Printing Blog. Dieser ist völlig unabhängig, verfolgt keinerlei kommerzielle Interessen und die Beiträge spiegeln nur meine private Meinung wieder.
Der 3D Printing Blog fokussiert sich auf die Entwicklungen des Home- / Consumersegments und soll den Austausch von Gleichgesinnten im deutschsprachigen Raum fördern.
Fabbaloo tracks developments in Fabbing, 3D Printing and Desktop Manufacturing. We believe in a future where everyone can easily make any 3D objects by using inexpensive desktop equipment, much like we use inkjet printers today for two-dimensional paper objects. It’s also known as Desktop Manufacturing, Rapid Prototyping or Digital Manufacturing. We call it Fabbing.
This is gradually becoming possible through the technology of 3D printing.
This technology will change much of how people view manufacturing. Consider the sequence of events today to use an item: a design team creates an object, which is then manufactured in a far-away factory. Items are physically shipped from the factory to a distribution center, where they await customer orders. Upon order receipt, the item is shipped typically to a retail location, where it sits again until a buyer finally picks it up off the shelf and transports it home, where it can be used.
This could change significantly in the future: A design team creates an object, but merely stores the 3D design in an online repository. The client purchases access to the design and loads it into an in-home 3D printer. The printer reproduces the object to the specifications in the 3D design and the object can be used.
Made-in-Europe.nu is a specialised online publication in the Benelux for the metal cutting en additive manufacturing industry. By focussing on these two sectors, we can provide in depth information about new technologies and about using existing technologies in a smart way to stay competitive. So that as a subcontractor in the metalworking industry, you can continue manufacturing Made-in-Europe products.
Besides our website, we publish every two months a digital magazine. The website is used for regularly news updates, most about technology, but also about the markets and people who are working in this industry. In our digimagazine we write about best practices and innovations and publish interviews with engineers from machinebuilders and R&D institutes.
We also use the possibilities of the internet by offering our digimagazine-readers direct links to more information sources, video’s, etcetera. The digimagazine can be downloaded from our website for the iPad or Android tablet. The lay-out is adjusted for reading on a tablet.
The Foundation MAD is a platform and workshop for Emergent Art: art that exists in the exiting world between cultural and cutting edge technological developments.
MAD emergent art center is laboratory, platform and provider on the intersection of art, science and technology.
MAD addresses artists, designers, scientists, public groups, institutions, governments and businesses. This on regional as well as national and international level.
Internet, broadband webcasting, networks and other ICT offer the possibility to represent interactive research, development, presentation, production, distributions, and discussions that are accessible for public.
Transparancy of technology
Unlike anybody else, artists are capable of experimenting with technology in an open-minded, independent way and toying with the effects of technology on sociëty and culture and develop this. The growing distance between civilians and technological state-of-the-art makes it necessary for artists to offer qualitatively highgrade resistance.
Eindhoven is a strong region as far as technology and design are concerned. However, there’s insufficient contact between artists and technologists. On a European and mondial scale, the strength of Eindhoven’s technology-status isn’t credible without a well-developed social-cultural support. Striving must be to join forces on the creative field to stimulate the cultural implementation of technology independant of bureaucratically-economically steered relations.
Knowledge, creativity and curiosity are [in combination] a very strong factor for innovation. These qualities occur above average with scientists as well as with artists. By letting these groups work and experiment together, unprecedented possibilities come forward. Developing the best of these two worlds in togetherness will give new impulses to both art and technology.
Ponoko is the creator of Personal Factory — the world’s easiest making system. It’s where anyone can turn their design ideas into custom products.
Over 100,00 customer designed products have been made so far, everything from 3D printed jewelry to laser-cut clocks to CNC routed furniture.
Ponoko is reinventing the way goods are designed, made, and distributed. Using an innovative software platform and a global network of fabricators, Personal Factory lets people create real products with a mouse click and have those products made on-demand, when they’re needed and where they’re needed.
At the core of this vision is a revolution in the trade of product designs — just as the Internet has revolutionized the trade of photos, music, and movies.
With the Personal Factory platform and apps, Ponoko envisions powering a digital factory in every home, business, and school around the world.
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
Waag Society is housed in two historic monuments in Amsterdam, de Waag and Pakhuis de Zwijger.
Waag Society was founded in 1994 by Caroline Nevejan and Marleen Stikker. Stikker also initiated the Digital City, the first internet community in The Netherlands. It has developed into a interdisciplinary medialab, where besides research and development there is room for experiment with new technology, art and culture. Waag Society divides its projects in the following social domains: Healthcare, Culture, Society (public domain) and Education.
Waag Society is one of the founders of Creative Commons Netherlands, the alternative licensing system that enables authors, artists, scientists and teachers to handle their copyright in a flexible way.
Waag Society has a strong focus to let user groups participate in internet, new media and technology that otherwise have limited access. Examples are The Storytable, a multimedia table for elderly people to share stories and Pilotus, a tool for mentally impaired people to communicate.
In 2003, Waag Products was established to market the ideas and concepts developed by Waag Society. In 2006, the new cultural hotspot Pakhuis de Zwijger was opened, a renovated warehouse in the former Amsterdam Dock area. The Creative Learning Lab and Fablab Amsterdam public spaces are housed at the monument the Waag in the centre of the city.
Many of the projects of Waag Society found national and internal acclaim and were awarded over the years.